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Linux下矩阵键盘驱动

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    2018-7-4 09:03
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    发表于 2017-2-27 15:00:49 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
    http://blog.csdn.net/heqiuya/article/details/8499484

    [cpp] view plain copy
    /* butt_drv.h */  
    //……  
      
    typedef struct _st_key_info_matrix       /* 按键数据结构 */  
    {  
        unsigned char key_id;                /* 按键ID */  
        unsigned int irq_no;                 /* 对应的中断号 */  
        unsigned int irq_gpio_port;          /* 对应的中断线的输入端口地址*/  
        unsigned int kscan_gpio_port;        /* 对应的KSCAN端口地址 */  
    } st_key_info_matrix;  
      
    typedef struct _st_key_buffer             /* 按键缓冲数据结构 */  
    {  
        unsigned long jiffy[MAX_KEY_COUNT];   /* 按键时间, 5秒钟以前的铵键作废*/  
        unsigned char buf[MAX_KEY_COUNT];     /* 按键缓冲区 */  
        unsigned int head,tail;               /* 按键缓冲区头和尾 */  
    } st_key_buffer;  
    //……  
      
    //下面是矩阵按键数组的定义,数组元素的信息(一个按键信息)按照0行0列,0行1列,…,3行2列,3行3列的顺序逐行排列。  
    static st_key_info_matrix key_info_matrix[MAX_COLUMN][MAX_ROW] =  
    {  
        {{10,   IRQ_EINT0, S3C2410_GPF0, S3C2410_GPE11},        /* 0行0列 */  
        {11,    IRQ_EINT0, S3C2410_GPF0, S3C2410_GPG6},  
        {12,    IRQ_EINT0, S3C2410_GPF0, S3C2410_GPE13},  
        {16,    IRQ_EINT0, S3C2410_GPF0, S3C2410_GPG2}},  
        {{7,    IRQ_EINT2, S3C2410_GPF2, S3C2410_GPE11},        /* 1行0列 */  
        {8,     IRQ_EINT2, S3C2410_GPF2, S3C2410_GPG6},  
        {9,     IRQ_EINT2, S3C2410_GPF2, S3C2410_GPE13},  
        {15,    IRQ_EINT2, S3C2410_GPF2, S3C2410_GPG2}},  
        {{4,    IRQ_EINT11, S3C2410_GPG3, S3C2410_GPE11},       /* 2行0列 */  
        {5,     IRQ_EINT11, S3C2410_GPG3, S3C2410_GPG6},  
        {6,     IRQ_EINT11, S3C2410_GPG3, S3C2410_GPE13},  
        {14,    IRQ_EINT11, S3C2410_GPG3, S3C2410_GPG2}},  
        {{1,    IRQ_EINT19, S3C2410_GPG11, S3C2410_GPE11},      /* 3行0列 */  
        {2,     IRQ_EINT19, S3C2410_GPG11, S3C2410_GPG6},  
        {3,     IRQ_EINT19, S3C2410_GPG11, S3C2410_GPE13},  
        {13,    IRQ_EINT19, S3C2410_GPG11, S3C2410_GPG2}},  
    };  
      
    //下面是与按键相关的端口的初始化函数。这些函数已经在简单的GPIO字符设备驱动程序里被使用过。此外,set_irq_type()函数用于设定中断线的类型,在本实例中通过该函数将4个中断线的类型配置为下降沿触发式。  
    static void init_gpio(void)  
    {  
        s3c2410_gpio_cfgpin(S3C2410_GPE11, S3C2410_GPE11_OUTP);     /* GPE11 */  
        s3c2410_gpio_setpin(S3C2410_GPE11, 0);  
        s3c2410_gpio_cfgpin(S3C2410_GPE13, S3C2410_GPE13_OUTP);     /* GPE13 */  
        s3c2410_gpio_setpin(S3C2410_GPE13, 0);  
        s3c2410_gpio_cfgpin(S3C2410_GPG2, S3C2410_GPG2_OUTP);     /* GPG2 */  
        s3c2410_gpio_setpin(S3C2410_GPG2, 0);  
        s3c2410_gpio_cfgpin(S3C2410_GPG6, S3C2410_GPG6_OUTP);     /* GPG6 */  
        s3c2410_gpio_setpin(S3C2410_GPG6, 0);  
        s3c2410_gpio_cfgpin(S3C2410_GPF0, S3C2410_GPF0_EINT0);     /* GPF0 */  
        s3c2410_gpio_cfgpin(S3C2410_GPF2, S3C2410_GPF2_EINT2);     /* GPF2 */  
        s3c2410_gpio_cfgpin(S3C2410_GPG3, S3C2410_GPG3_EINT11);     /* GPG3 */  
        s3c2410_gpio_cfgpin(S3C2410_GPG11, S3C2410_GPG11_EINT19);     /* GPG11 */  
        set_irq_type(IRQ_EINT0, IRQT_FALLING);  
        set_irq_type(IRQ_EINT2, IRQT_FALLING);  
        set_irq_type(IRQ_EINT11, IRQT_FALLING);  
        set_irq_type(IRQ_EINT19, IRQT_FALLING);  
    }  
    现在讨论按键驱动的主要接口,以下为驱动模块的入口和卸载函数。  
    /* 初始化并添加struct cdev结构到系统之中 */  
    static void button_setup_cdev(struct cdev *dev,  
                       int minor, struct file_operations *fops)  
    {  
        int err;  
        int devno = MKDEV(button_major,minor);  
        cdev_init(dev, fops); /* 初始化结构体struct cdev */  
        dev->owner = THIS_MODULE;  
        dev->ops = fops; /* 关联到设备的file_operations结构 */  
        err = cdev_add(dev, devno, 1); /* 将struct cdev结构添加到系统之中 */  
        if (err)  
        {  
            printk(KERN_INFO"Error %d adding button %d\n",err, minor);  
        }  
    }  
    ……  
    /* 驱动初始化 */  
    static int button_init(void)  
    {  
        int ret;  
        /* 将主设备号和次设备号定义到一个dev_t数据类型的结构体之中 */  
        dev_t dev = MKDEV(button_major, 0);  
        if (button_major)  
        {/* 静态注册一个设备,设备号先前指定好,并设定设备名,用cat /proc/devices来查看 */  
            ret = register_chrdev_region(dev, 1, BUTTONS_DEVICE_NAME);  
        }  
        else  
        { /*由系统动态分配主设备号 */  
            ret = alloc_chrdev_region(&dev, 0, 1, BUTTONS_DEVICE_NAME);  
            button_major = MAJOR(dev); /* 获得主设备号 */  
        }  
        if (ret < 0)  
        {  
            printk(KERN_WARNING"Button:unable to get major %d\n",button_major);  
            return ret;  
        }  
        /* 初始化和添加结构体struct cdev到系统之中 */  
        button_setup_cdev(&button_dev, 0, &button_fops);  
        printk("Button driver initialized.\n");  
        return 0;  
    }  
    /* 驱动卸载 */  
    static void __exit button_exit(void)  
    {  
        cdev_del(&button_dev); /* 删除结构体struct cdev */  
        /* 卸载设备驱动所占有的资源 */  
        unregister_chrdev_region(MKDEV(button_major, 0), 1);  
        printk("Button driver uninstalled\n");  
    }  
    module_init(button_init); /* 初始化设备驱动程序的入口 */  
    module_exit(button_exit); /* 卸载设备驱动程序的入口 */  
    MODULE_AUTHOR("David");  
    MODULE_LICENSE("Dual BSD/GPL");  
      
      
    static struct file_operations button_fops =  
    {  
        .owner = THIS_MODULE,  
        .ioctl = button_ioctl,  
        .open = button_open,  
        .read = button_read,  
        .release = button_release,  
    };  
      
      
    /* 打开文件, 申请中断 */  
    static int button_open(struct inode *inode,struct file *filp)   
    {  
        int ret = nonseekable_open(inode, filp);  
        if (ret < 0)   
        {  
             return ret;  
        }  
        init_gpio(); /* 相关GPIO端口的初始化*/  
        request_irqs(); /* 申请4个中断 */  
        if (ret < 0)   
        {  
             return ret;  
        }  
        init_keybuffer(); /* 初始化按键缓冲数据结构 */  
        return ret;  
    }  
      
    /* 关闭文件, 屏蔽中断 */  
    static int button_release(struct inode *inode,struct file *filp)  
    {  
        free_irqs(); /* 屏蔽中断 */  
        return 0;  
    }  
      
    //在open函数接口中,进行了GPIO端口的初始化、申请硬件中断以及按键缓冲的初始化等工作。在以前的章节中提过,中断端口是比较宝贵而且数量有限的资源。因此需要注意,最好要在第一次打开设备时申请(调用request_irq函数)中断端口,而不是在驱动模块加载的时候申请。如果已加载的设备驱动占用而在一定时间段内不使用某些中断资源,则这些资源不会被其他驱动所使用,只能白白浪费掉。而在打开设备的时候(调用open函数接口)申请中断,则不同的设备驱动可以共享这些宝贵的中断资源。  
      
    //以下为中断申请和释放的部分以及中断处理函数。  
      
    /* 中断处理函数,其中irq为中断号 */  
    static irqreturn_t button_irq(int irq, void *dev_id, struct pt_regs *regs)  
    {  
        unsigned char ucKey = 0;  
        disable_irqs(); /* 屏蔽中断 */  
        /* 延迟50毫秒, 屏蔽按键毛刺 */  
        udelay(50000);  
        ucKey = button_scan(irq); /* 扫描按键,获得进行操作的按键的ID */  
        if ((ucKey >= 1) && (ucKey <= 16))  
        {  
            /* 如果缓冲区已满, 则不添加 */  
            if (((key_buffer.head + 1) & (MAX_KEY_COUNT - 1)) != key_buffer.tail)  
            {  
                spin_lock_irq(&buffer_lock);  
                key_buffer.jiffy[key_buffer.tail] = get_tick_count();  
                key_buffer.tail ++;  
                key_buffer.tail &= (MAX_KEY_COUNT -1);  
                spin_unlock_irq(&buffer_lock);  
             }  
        }  
        init_gpio(); /* 初始化GPIO端口,主要是为了恢复中断端口配置 */  
        enable_irqs(); /* 开启中断 */  
        return IRQ_HANDLED;/* 2.6内核返回值一般是这个宏 */  
    }  
          
    /* 申请4个中断 */  
    static int request_irqs(void)  
    {  
        int ret, i, j;  
        for (i = 0; i < MAX_COLUMN; i++)  
        {  
             ret = request_irq(key_info_matrix[0].irq_no,   
                      button_irq, SA_INTERRUPT, BUTTONS_DEVICE_NAME, NULL);  
             if (ret < 0)  
             {  
                     for (j = 0; j < i; j++)  
                     {  
                         free_irq(key_info_matrix[j][0].irq_no, NULL);   
                     }  
                     return -EFAULT;  
             }  
         }  
         return 0;  
    }  
          
    /* 释放中断 */  
    static __inline void free_irqs(void)  
    {  
        int i;  
        for (i = 0; i < MAX_COLUMN; i++)  
        {  
            free_irq(key_info_matrix[0].irq_no, NULL);  
        }  
    }  
      
    //中断处理函数在每次中断产生的时候会被调用,因此它的执行时间要尽可能得短。通常中断处理函数只是简单地唤醒等待资源的任务,而复杂且耗时的工作则让这个任务去完成。中断处理函数不能向用户空间发送数据或者接收数据,不能做任何可能发生睡眠的操作,而且不能调用schedule()函数。  
      
    //为了简单起见,而且考虑到按键操作的时间比较长,在本实例中的中断处理函数button_irq()里,通过调用睡眠函数来消除毛刺信号。读者可以根据以上介绍的对中断处理函数的要求改进该部分代码。  
      
    //按键扫描函数如下所示。首先根据中断号确定操作按键所在行的位置,然后采用逐列扫描法最终确定操作按键所在的位置。  
      
    /*  
    ** 进入中断后, 扫描铵键码  
    ** 返回: 按键码(1-16), 0xff表示错误  
    */  
    static __inline unsigned char button_scan(int irq)  
    {  
        unsigned char key_id = 0xff;  
        unsigned char column = 0xff, row = 0xff;  
        s3c2410_gpio_cfgpin(S3C2410_GPF0, S3C2410_GPF0_INP); /* GPF0 */  
        s3c2410_gpio_cfgpin(S3C2410_GPF2, S3C2410_GPF2_INP); /* GPF2 */  
        s3c2410_gpio_cfgpin(S3C2410_GPG3, S3C2410_GPG3_INP); /* GPG3 */  
        s3c2410_gpio_cfgpin(S3C2410_GPG11, S3C2410_GPG11_INP); /* GPG11 */  
        switch (irq)  
        { /* 根据irq值确定操作按键所在行的位置*/  
            case IRQ_EINT0:  
            {  
                  column = 0;  
            }  
            break;  
            case IRQ_EINT2:  
            {  
                  column = 1;  
            }  
            break;  
            case IRQ_EINT11:  
            {  
                  column = 2;  
            }  
            break;  
            case IRQ_EINT19:  
            {  
                  column = 3;  
            }  
            break;  
        }   
        if (column != 0xff)  
        { /* 开始逐列扫描, 扫描第0列 */  
             s3c2410_gpio_setpin(S3C2410_GPE11, 0); /* 将KSCAN0置为低电平 */  
             s3c2410_gpio_setpin(S3C2410_GPG6, 1);  
             s3c2410_gpio_setpin(S3C2410_GPE13, 1);  
             s3c2410_gpio_setpin(S3C2410_GPG2, 1);  
         if(!s3c2410_gpio_getpin(key_info_matrix[column][0].irq_gpio_port))  
             { /* 观察对应的中断线的输入端口值 */  
                  key_id = key_info_matrix[column][0].key_id;  
                  return key_id;  
             }  
             /* 扫描第1列*/  
             s3c2410_gpio_setpin(S3C2410_GPE11, 1);  
             s3c2410_gpio_setpin(S3C2410_GPG6, 0); /* 将KSCAN1置为低电平 */  
             s3c2410_gpio_setpin(S3C2410_GPE13, 1);  
             s3c2410_gpio_setpin(S3C2410_GPG2, 1);  
             if(!s3c2410_gpio_getpin(key_info_matrix[column][1].irq_gpio_port))  
             {  
                  key_id = key_info_matrix[column][1].key_id;   
                  return key_id;  
             }  
             /* 扫描第2列*/  
             s3c2410_gpio_setpin(S3C2410_GPE11, 1);  
             s3c2410_gpio_setpin(S3C2410_GPG6, 1);  
             s3c2410_gpio_setpin(S3C2410_GPE13, 0); /* 将KSCAN2置为低电平 */  
             s3c2410_gpio_setpin(S3C2410_GPG2, 1);   
             if(!s3c2410_gpio_getpin(key_info_matrix[column][2].irq_gpio_port))  
             {  
                  key_id = key_info_matrix[column][2].key_id;  
                  return key_id;  
             }  
             /* 扫描第3列*/  
             s3c2410_gpio_setpin(S3C2410_GPE11, 1);  
             s3c2410_gpio_setpin(S3C2410_GPG6, 1);  
             s3c2410_gpio_setpin(S3C2410_GPE13, 1);  
             s3c2410_gpio_setpin(S3C2410_GPG2, 0); /* 将KSCAN3置为低电平 */  
             if(!s3c2410_gpio_getpin(key_info_matrix[column][3].irq_gpio_port))  
             {  
                   key_id = key_info_matrix[column][3].key_id;  
                   return key_id;  
             }  
         }   
         return key_id;  
    }  
      
    //以下是read函数接口的实现。首先在按键缓冲中删除已经过时的按键操作信息,接下来,从按键缓冲中读取一条信息(按键ID)并传递给用户层。  
      
    /* 从缓冲删除过时数据(5秒前的按键值) */  
    static void remove_timeoutkey(void)  
    {  
        unsigned long tick;  
        spin_lock_irq(&buffer_lock); /* 获得一个自旋锁 */  
        while(key_buffer.head != key_buffer.tail)  
        {  
             tick = get_tick_count() - key_buffer.jiffy[key_buffer.head];  
             if (tick < 5000) /* 5秒 */  
             break;  
             key_buffer.buf[key_buffer.head] = 0;  
             key_buffer.jiffy[key_buffer.head] = 0;  
             key_buffer.head ++;  
             key_buffer.head &= (MAX_KEY_COUNT -1);  
        }  
        spin_unlock_irq(&buffer_lock); /* 释放自旋锁 */  
    }  
      
    /* 读键盘 */  
    static ssize_t button_read(struct file *filp,   
                            char *buffer, size_t count, loff_t *f_pos)  
    {  
         ssize_t ret = 0;  
         remove_timeoutkey(); /* 删除过时的按键操作信息 */  
         spin_lock_irq(&buffer_lock);  
         while((key_buffer.head != key_buffer.tail) && (((size_t)ret) < count))  
         {  
               put_user((char)(key_buffer.buf[key_buffer.head]), &buffer[ret]);  
               key_buffer.buf[key_buffer.head] = 0;  
               key_buffer.jiffy[key_buffer.head] = 0;  
               key_buffer.head ++;  
               key_buffer.head &= (MAX_KEY_COUNT -1);  
               ret ++;  
         }  
         spin_unlock_irq(&buffer_lock);  
         return ret;  
    }  
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    沙发
     楼主| 发表于 2017-2-27 15:10:30 | 只看该作者
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    板凳
     楼主| 发表于 2017-2-27 15:17:10 | 只看该作者
    http://blog.chinaunix.net/uid-20768928-id-5084287.html

    LINUX GPIO独立按键 和 GPIO矩阵键盘
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     楼主| 发表于 2017-2-27 15:50:04 | 只看该作者
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    5#
     楼主| 发表于 2017-2-28 09:41:04 | 只看该作者
    TI官方开发板AM3517EVM

    我想移植一个8*5的GPIO矩阵键盘,在linux源码/drivers/input/目录下有很多种键盘驱动程序,但是
    能用到自己项目上的似乎只有matrix-keypad键盘驱动,我在board-am3517evm.c中定义好了键盘资源,如下:

    static const unsigned int matrix_keypad_cols[] = {128,129,130,131,132};
    static const unsigned int matrix_keypad_rows[] = {120,121,122,123,124,125,126,127};
    static uint32_t am3505_keymap[] __initdata =
    {
        //KEY(row, col, keycode)
        KEY(0,0, KEY_F1), KEY(0,1, KEY_1), KEY(0,2, KEY_4), KEY(0,3, KEY_7), KEY(0,4,KEY_PROG1),
        KEY(1,0, KEY_F2), KEY(1,1, KEY_2), KEY(1,2, KEY_5), KEY(1,3, KEY_8),KEY(1,4,KEY_PROG2),
        KEY(2,0, KEY_F3), KEY(2,1, KEY_3), KEY(2,2, KEY_6), KEY(2,3, KEY_9),KEY(2,4,KEY_PROG3),
        KEY(3,0, KEY_F4),KEY(3,1, KEY_0),KEY(3,2,KEY_DOT),KEY(3,3,KEY_HELP),KEY(3,4,KEY_PROG4),
        KEY(4,0, KEY_F5), KEY(4,1, KEY_DELETE), KEY(4,2, KEY_INSERT), KEY(4,3, KEY_SETUP), KEY(4,4, KEY_B),
        KEY(5,0, KEY_F6), KEY(5,1, KEY_HOMEPAGE), KEY(5,2, KEY_ESC), KEY(5,3, KEY_LEFT), KEY(5,4, KEY_W),
        KEY(6,0, KEY_F7), KEY(6,1, KEY_END), KEY(6,2, KEY_UP), KEY(6,3, KEY_ENTER), KEY(6,4, KEY_DOWN),
        KEY(7,0, KEY_F8), KEY(7,1, KEY_PAGEUP), KEY(7,2, KEY_PAGEDOWN), KEY(7,3, KEY_RIGHT), KEY(7,4, KEY_POWER),
    };
    static struct matrix_keymap_data am3505_keymap_data __initdata =
    {
        .keymap = am3505_keymap,
        .keymap_size =ARRAY_SIZE(am3505_keymap),
    };
    static struct matrix_keypad_platform_data am3505_keypad_data __initdata =
    {
        .keymap_data = &am3505_keymap_data,
        .col_gpios        = matrix_keypad_cols,
        .row_gpios        = matrix_keypad_rows,
        .num_col_gpios        = ARRAY_SIZE(matrix_keypad_cols),
        .num_row_gpios        = ARRAY_SIZE(matrix_keypad_rows),
        .col_scan_delay_us        = 10,
        .debounce_ms        = 80,
    //    .wakeup        = 1,
        .active_low        = 1,
      //  .no_autorepeat      = 1,
    };
    配置GPIO口
            OMAP3_MUX(SDMMC1_CLK, OMAP_MUX_MODE4 | OMAP_PIN_INPUT_PULLDOWN),
    OMAP3_MUX(SDMMC1_CMD, OMAP_MUX_MODE4 | OMAP_PIN_INPUT_PULLDOWN),
    OMAP3_MUX(SDMMC1_DAT0, OMAP_MUX_MODE4 | OMAP_PIN_INPUT_PULLDOWN),
    OMAP3_MUX(SDMMC1_DAT1, OMAP_MUX_MODE4 | OMAP_PIN_INPUT_PULLDOWN),
            OMAP3_MUX(SDMMC1_DAT2, OMAP_MUX_MODE4 | OMAP_PIN_INPUT_PULLDOWN),
    OMAP3_MUX(SDMMC1_DAT3, OMAP_MUX_MODE4 | OMAP_PIN_INPUT_PULLDOWN),
    OMAP3_MUX(SDMMC1_DAT4, OMAP_MUX_MODE4 | OMAP_PIN_INPUT_PULLDOWN),
    OMAP3_MUX(SDMMC1_DAT5, OMAP_MUX_MODE4 | OMAP_PIN_INPUT_PULLDOWN),

            OMAP3_MUX(SDMMC1_DAT6, OMAP_MUX_MODE4 | OMAP_PIN_OUTPUT),
    OMAP3_MUX(SDMMC1_DAT7, OMAP_MUX_MODE4 | OMAP_PIN_OUTPUT),
            OMAP3_MUX(SDMMC2_CLK, OMAP_MUX_MODE4 | OMAP_PIN_OUTPUT),
    OMAP3_MUX(SDMMC2_CMD, OMAP_MUX_MODE4 | OMAP_PIN_OUTPUT),
            OMAP3_MUX(SDMMC2_DAT0, OMAP_MUX_MODE4 | OMAP_PIN_OUTPUT),

    加入到设备列表中
    static struct platform_device *am3517_evm_devices[] __initdata = {
    &am3517_evm_dss_device,
            &matrix_device_keypad,
    };

    1 请问以上的键盘代码移植是否有问题?
    2 板卡启动后,行按键中断可以响应,在matrix-keypad.c文件函数matrix_keypad_interrupt中
    打印调试信息printk();说明可以响应行中断,schedule_delayed_work(&keypad->work,msecs_to_jiffies(keypad->pdata->debounce_ms));中的keypad->pdata->debounce_ms值为负值,我在上面明明设置抖动时间为80;不知道是说明原因?
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     楼主| 发表于 2017-2-28 09:52:36 | 只看该作者
    键值从键盘到Linux内核传输过程分析

    http://blog.csdn.net/kangear/article/details/42265927
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     楼主| 发表于 2017-2-28 09:54:14 | 只看该作者
    Linux键盘键值表

    值 描述
    0x1 鼠标左键
    0x2 鼠标右键
    0x3 CANCEL 键
    0x4 鼠标中键
    0x8 BACKSPACE 键
    0x9 TAB 键
    0xC CLEAR 键
    0xD ENTER 键
    0x10 SHIFT 键
    0x11 CTRL 键
    0x12 MENU 键
    0x13 PAUSE 键
    0x14 CAPS LOCK 键
    0x1B ESC 键
    0x20 SPACEBAR 键
    0x21 PAGE UP 键
    0x22 PAGE DOWN 键
    0x23 END 键
    0x24 HOME 键
    0x25 LEFT ARROW 键
    0x26 UP ARROW 键
    0x27 RIGHT ARROW 键
    0x28 DOWN ARROW 键
    0x29 SELECT 键
    0x2A PRINT SCREEN 键
    0x2B EXECUTE 键
    0x2C SNAPSHOT 键
    0x2D INSERT 键
    0x2E DELETE 键
    0x2F HELP 键
    0x90 NUM LOCK 键
    A 至 Z 键与 A – Z 字母的 ASCII 码相同:
    值 描述
    65 A 键
    66 B 键
    67 C 键
    68 D 键
    69 E 键
    70 F 键
    71 G 键
    72 H 键
    73 I 键
    74 J 键
    75 K 键
    76 L 键
    77 M 键
    78 N 键
    79 O 键
    80 P 键
    81 Q 键
    82 R 键
    83 S 键
    84 T 键
    85 U 键
    86 V 键
    87 W 键
    88 X 键
    89 Y 键
    90 Z 键
    0 至 9 键与数字 0 – 9 的 ASCII 码相同:
    值 描述
    48 0 键
    49 1 键
    50 2 键
    51 3 键
    52 4 键
    53 5 键
    54 6 键
    55 7 键
    56 8 键
    57 9 键
    下列常数代表数字键盘上的键:
    值 描述
    0x60 0 键
    0x61 1 键
    0x62 2 键
    0x63 3 键
    0x64 4 键
    0x65 5 键
    0x66 6 键
    0x67 7 键
    0x68 8 键
    0x69 9 键
    0x6A MULTIPLICATION SIGN (*) 键
    0x6B PLUS SIGN (+) 键
    0x6C ENTER 键
    0x6D MINUS SIGN (–) 键
    0x6E DECIMAL POINT (.) 键
    0x6F DIVISION SIGN (/) 键
    下列常数代表功能键:
    值 描述
    0x70 F1 键
    0x71 F2 键
    0x72 F3 键
    0x73 F4 键
    0x74 F5 键
    0x75 F6 键
    0x76 F7 键
    0x77 F8 键
    0x78 F9 键
    0x79 F10 键
    0x7A F11 键
    0x7B F12 键
    0x7C F13 键
    0x7D F14 键
    0x7E F15 键
    0x7F F16 键
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     楼主| 发表于 2017-2-28 10:01:49 | 只看该作者
    include/linux/input.h

    #ifndef _INPUT_H
    #define _INPUT_H

    /*
    * Copyright (c) 1999-2002 Vojtech Pavlik
    *
    * This program is free software; you can redistribute it and/or modify it
    * under the terms of the GNU General Public License version 2 as published by
    * the Free Software Foundation.
    */

    #ifdef __KERNEL__
    #include <linux/time.h>
    #include <linux/list.h>
    #else
    #include <sys/time.h>
    #include <sys/ioctl.h>
    #include <sys/types.h>
    #include <linux/types.h>
    #endif

    /*
    * The event structure itself
    */

    struct input_event {
            struct timeval time;
            __u16 type;
            __u16 code;
            __s32 value;
    };

    /*
    * Protocol version.
    */

    #define EV_VERSION                0x010001

    /*
    * IOCTLs (0x00 - 0x7f)
    */

    struct input_id {
            __u16 bustype;
            __u16 vendor;
            __u16 product;
            __u16 version;
    };

    /**
    * struct input_absinfo - used by EVIOCGABS/EVIOCSABS ioctls
    * @value: latest reported value for the axis.
    * @minimum: specifies minimum value for the axis.
    * @maximum: specifies maximum value for the axis.
    * @fuzz: specifies fuzz value that is used to filter noise from
    *        the event stream.
    * @flat: values that are within this value will be discarded by
    *        joydev interface and reported as 0 instead.
    * @resolution: specifies resolution for the values reported for
    *        the axis.
    *
    * Note that input core does not clamp reported values to the
    * [minimum, maximum] limits, such task is left to userspace.
    *
    * Resolution for main axes (ABS_X, ABS_Y, ABS_Z) is reported in
    * units per millimeter (units/mm), resolution for rotational axes
    * (ABS_RX, ABS_RY, ABS_RZ) is reported in units per radian.
    */
    struct input_absinfo {
            __s32 value;
            __s32 minimum;
            __s32 maximum;
            __s32 fuzz;
            __s32 flat;
            __s32 resolution;
    };

    /**
    * struct input_keymap_entry - used by EVIOCGKEYCODE/EVIOCSKEYCODE ioctls
    * @scancode: scancode represented in machine-endian form.
    * @len: length of the scancode that resides in @scancode buffer.
    * @index: index in the keymap, may be used instead of scancode
    * @flags: allows to specify how kernel should handle the request. For
    *        example, setting INPUT_KEYMAP_BY_INDEX flag indicates that kernel
    *        should perform lookup in keymap by @index instead of @scancode
    * @keycode: key code assigned to this scancode
    *
    * The structure is used to retrieve and modify keymap data. Users have
    * option of performing lookup either by @scancode itself or by @index
    * in keymap entry. EVIOCGKEYCODE will also return scancode or index
    * (depending on which element was used to perform lookup).
    */
    struct input_keymap_entry {
    #define INPUT_KEYMAP_BY_INDEX        (1 << 0)
            __u8  flags;
            __u8  len;
            __u16 index;
            __u32 keycode;
            __u8  scancode[32];
    };

    #define EVIOCGVERSION                _IOR('E', 0x01, int)                        /* get driver version */
    #define EVIOCGID                _IOR('E', 0x02, struct input_id)        /* get device ID */
    #define EVIOCGREP                _IOR('E', 0x03, unsigned int[2])        /* get repeat settings */
    #define EVIOCSREP                _IOW('E', 0x03, unsigned int[2])        /* set repeat settings */

    #define EVIOCGKEYCODE                _IOR('E', 0x04, unsigned int[2])        /* get keycode */
    #define EVIOCGKEYCODE_V2        _IOR('E', 0x04, struct input_keymap_entry)
    #define EVIOCSKEYCODE                _IOW('E', 0x04, unsigned int[2])        /* set keycode */
    #define EVIOCSKEYCODE_V2        _IOW('E', 0x04, struct input_keymap_entry)

    #define EVIOCGNAME(len)                _IOC(_IOC_READ, 'E', 0x06, len)                /* get device name */
    #define EVIOCGPHYS(len)                _IOC(_IOC_READ, 'E', 0x07, len)                /* get physical location */
    #define EVIOCGUNIQ(len)                _IOC(_IOC_READ, 'E', 0x08, len)                /* get unique identifier */
    #define EVIOCGPROP(len)                _IOC(_IOC_READ, 'E', 0x09, len)                /* get device properties */

    #define EVIOCGKEY(len)                _IOC(_IOC_READ, 'E', 0x18, len)                /* get global key state */
    #define EVIOCGLED(len)                _IOC(_IOC_READ, 'E', 0x19, len)                /* get all LEDs */
    #define EVIOCGSND(len)                _IOC(_IOC_READ, 'E', 0x1a, len)                /* get all sounds status */
    #define EVIOCGSW(len)                _IOC(_IOC_READ, 'E', 0x1b, len)                /* get all switch states */

    #define EVIOCGBIT(ev,len)        _IOC(_IOC_READ, 'E', 0x20 + (ev), len)        /* get event bits */
    #define EVIOCGABS(abs)                _IOR('E', 0x40 + (abs), struct input_absinfo)        /* get abs value/limits */
    #define EVIOCSABS(abs)                _IOW('E', 0xc0 + (abs), struct input_absinfo)        /* set abs value/limits */

    #define EVIOCSFF                _IOC(_IOC_WRITE, 'E', 0x80, sizeof(struct ff_effect))        /* send a force effect to a force feedback device */
    #define EVIOCRMFF                _IOW('E', 0x81, int)                        /* Erase a force effect */
    #define EVIOCGEFFECTS                _IOR('E', 0x84, int)                        /* Report number of effects playable at the same time */

    #define EVIOCGRAB                _IOW('E', 0x90, int)                        /* Grab/Release device */

    /*
    * Device properties and quirks
    */

    #define INPUT_PROP_POINTER                0x00        /* needs a pointer */
    #define INPUT_PROP_DIRECT                0x01        /* direct input devices */
    #define INPUT_PROP_BUTTONPAD                0x02        /* has button(s) under pad */
    #define INPUT_PROP_SEMI_MT                0x03        /* touch rectangle only */

    #define INPUT_PROP_MAX                        0x1f
    #define INPUT_PROP_CNT                        (INPUT_PROP_MAX + 1)

    /*
    * Event types
    */

    #define EV_SYN                        0x00
    #define EV_KEY                        0x01
    #define EV_REL                        0x02
    #define EV_ABS                        0x03
    #define EV_MSC                        0x04
    #define EV_SW                        0x05
    #define EV_LED                        0x11
    #define EV_SND                        0x12
    #define EV_REP                        0x14
    #define EV_FF                        0x15
    #define EV_PWR                        0x16
    #define EV_FF_STATUS                0x17
    #define EV_MAX                        0x1f
    #define EV_CNT                        (EV_MAX+1)

    /*
    * Synchronization events.
    */

    #define SYN_REPORT                0
    #define SYN_CONFIG                1
    #define SYN_MT_REPORT                2
    #define SYN_DROPPED                3

    /*
    * Keys and buttons
    *
    * Most of the keys/buttons are modeled after USB HUT 1.12
    * (see http://www.usb.org/developers/hidpage).
    * Abbreviations in the comments:
    * AC - Application Control
    * AL - Application Launch Button
    * SC - System Control
    */

    #define KEY_RESERVED                0
    #define KEY_ESC                        1
    #define KEY_1                        2
    #define KEY_2                        3
    #define KEY_3                        4
    #define KEY_4                        5
    #define KEY_5                        6
    #define KEY_6                        7
    #define KEY_7                        8
    #define KEY_8                        9
    #define KEY_9                        10
    #define KEY_0                        11
    #define KEY_MINUS                12
    #define KEY_EQUAL                13
    #define KEY_BACKSPACE                14
    #define KEY_TAB                        15
    #define KEY_Q                        16
    #define KEY_W                        17
    #define KEY_E                        18
    #define KEY_R                        19
    #define KEY_T                        20
    #define KEY_Y                        21
    #define KEY_U                        22
    #define KEY_I                        23
    #define KEY_O                        24
    #define KEY_P                        25
    #define KEY_LEFTBRACE                26
    #define KEY_RIGHTBRACE                27
    #define KEY_ENTER                28
    #define KEY_LEFTCTRL                29
    #define KEY_A                        30
    #define KEY_S                        31
    #define KEY_D                        32
    #define KEY_F                        33
    #define KEY_G                        34
    #define KEY_H                        35
    #define KEY_J                        36
    #define KEY_K                        37
    #define KEY_L                        38
    #define KEY_SEMICOLON                39
    #define KEY_APOSTROPHE                40
    #define KEY_GRAVE                41
    #define KEY_LEFTSHIFT                42
    #define KEY_BACKSLASH                43
    #define KEY_Z                        44
    #define KEY_X                        45
    #define KEY_C                        46
    #define KEY_V                        47
    #define KEY_B                        48
    #define KEY_N                        49
    #define KEY_M                        50
    #define KEY_COMMA                51
    #define KEY_DOT                        52
    #define KEY_SLASH                53
    #define KEY_RIGHTSHIFT                54
    #define KEY_KPASTERISK                55
    #define KEY_LEFTALT                56
    #define KEY_SPACE                57
    #define KEY_CAPSLOCK                58
    #define KEY_F1                        59
    #define KEY_F2                        60
    #define KEY_F3                        61
    #define KEY_F4                        62
    #define KEY_F5                        63
    #define KEY_F6                        64
    #define KEY_F7                        65
    #define KEY_F8                        66
    #define KEY_F9                        67
    #define KEY_F10                        68
    #define KEY_NUMLOCK                69
    #define KEY_SCROLLLOCK                70
    #define KEY_KP7                        71
    #define KEY_KP8                        72
    #define KEY_KP9                        73
    #define KEY_KPMINUS                74
    #define KEY_KP4                        75
    #define KEY_KP5                        76
    #define KEY_KP6                        77
    #define KEY_KPPLUS                78
    #define KEY_KP1                        79
    #define KEY_KP2                        80
    #define KEY_KP3                        81
    #define KEY_KP0                        82
    #define KEY_KPDOT                83

    #define KEY_ZENKAKUHANKAKU        85
    #define KEY_102ND                86
    #define KEY_F11                        87
    #define KEY_F12                        88
    #define KEY_RO                        89
    #define KEY_KATAKANA                90
    #define KEY_HIRAGANA                91
    #define KEY_HENKAN                92
    #define KEY_KATAKANAHIRAGANA        93
    #define KEY_MUHENKAN                94
    #define KEY_KPJPCOMMA                95
    #define KEY_KPENTER                96
    #define KEY_RIGHTCTRL                97
    #define KEY_KPSLASH                98
    #define KEY_SYSRQ                99
    #define KEY_RIGHTALT                100
    #define KEY_LINEFEED                101
    #define KEY_HOME                102
    #define KEY_UP                        103
    #define KEY_PAGEUP                104
    #define KEY_LEFT                105
    #define KEY_RIGHT                106
    #define KEY_END                        107
    #define KEY_DOWN                108
    #define KEY_PAGEDOWN                109
    #define KEY_INSERT                110
    #define KEY_DELETE                111
    #define KEY_MACRO                112
    #define KEY_MUTE                113
    #define KEY_VOLUMEDOWN                114
    #define KEY_VOLUMEUP                115
    #define KEY_POWER                116        /* SC System Power Down */
    #define KEY_KPEQUAL                117
    #define KEY_KPPLUSMINUS                118
    #define KEY_PAUSE                119
    #define KEY_SCALE                120        /* AL Compiz Scale (Expose) */

    #define KEY_KPCOMMA                121
    #define KEY_HANGEUL                122
    #define KEY_HANGUEL                KEY_HANGEUL
    #define KEY_HANJA                123
    #define KEY_YEN                        124
    #define KEY_LEFTMETA                125
    #define KEY_RIGHTMETA                126
    #define KEY_COMPOSE                127

    #define KEY_STOP                128        /* AC Stop */
    #define KEY_AGAIN                129
    #define KEY_PROPS                130        /* AC Properties */
    #define KEY_UNDO                131        /* AC Undo */
    #define KEY_FRONT                132
    #define KEY_COPY                133        /* AC Copy */
    #define KEY_OPEN                134        /* AC Open */
    #define KEY_PASTE                135        /* AC Paste */
    #define KEY_FIND                136        /* AC Search */
    #define KEY_CUT                        137        /* AC Cut */
    #define KEY_HELP                138        /* AL Integrated Help Center */
    #define KEY_MENU                139        /* Menu (show menu) */
    #define KEY_CALC                140        /* AL Calculator */
    #define KEY_SETUP                141
    #define KEY_SLEEP                142        /* SC System Sleep */
    #define KEY_WAKEUP                143        /* System Wake Up */
    #define KEY_FILE                144        /* AL Local Machine Browser */
    #define KEY_SENDFILE                145
    #define KEY_DELETEFILE                146
    #define KEY_XFER                147
    #define KEY_PROG1                148
    #define KEY_PROG2                149
    #define KEY_WWW                        150        /* AL Internet Browser */
    #define KEY_MSDOS                151
    #define KEY_COFFEE                152        /* AL Terminal Lock/Screensaver */
    #define KEY_SCREENLOCK                KEY_COFFEE
    #define KEY_DIRECTION                153
    #define KEY_CYCLEWINDOWS        154
    #define KEY_MAIL                155
    #define KEY_BOOKMARKS                156        /* AC Bookmarks */
    #define KEY_COMPUTER                157
    #define KEY_BACK                158        /* AC Back */
    #define KEY_FORWARD                159        /* AC Forward */
    #define KEY_CLOSECD                160
    #define KEY_EJECTCD                161
    #define KEY_EJECTCLOSECD        162
    #define KEY_NEXTSONG                163
    #define KEY_PLAYPAUSE                164
    #define KEY_PREVIOUSSONG        165
    #define KEY_STOPCD                166
    #define KEY_RECORD                167
    #define KEY_REWIND                168
    #define KEY_PHONE                169        /* Media Select Telephone */
    #define KEY_ISO                        170
    #define KEY_CONFIG                171        /* AL Consumer Control Configuration */
    #define KEY_HOMEPAGE                172        /* AC Home */
    #define KEY_REFRESH                173        /* AC Refresh */
    #define KEY_EXIT                174        /* AC Exit */
    #define KEY_MOVE                175
    #define KEY_EDIT                176
    #define KEY_SCROLLUP                177
    #define KEY_SCROLLDOWN                178
    #define KEY_KPLEFTPAREN                179
    #define KEY_KPRIGHTPAREN        180
    #define KEY_NEW                        181        /* AC New */
    #define KEY_REDO                182        /* AC Redo/Repeat */

    #define KEY_F13                        183
    #define KEY_F14                        184
    #define KEY_F15                        185
    #define KEY_F16                        186
    #define KEY_F17                        187
    #define KEY_F18                        188
    #define KEY_F19                        189
    #define KEY_F20                        190
    #define KEY_F21                        191
    #define KEY_F22                        192
    #define KEY_F23                        193
    #define KEY_F24                        194

    #define KEY_PLAYCD                200
    #define KEY_PAUSECD                201
    #define KEY_PROG3                202
    #define KEY_PROG4                203
    #define KEY_DASHBOARD                204        /* AL Dashboard */
    #define KEY_SUSPEND                205
    #define KEY_CLOSE                206        /* AC Close */
    #define KEY_PLAY                207
    #define KEY_FASTFORWARD                208
    #define KEY_BASSBOOST                209
    #define KEY_PRINT                210        /* AC Print */
    #define KEY_HP                        211
    #define KEY_CAMERA                212
    #define KEY_SOUND                213
    #define KEY_QUESTION                214
    #define KEY_EMAIL                215
    #define KEY_CHAT                216
    #define KEY_SEARCH                217
    #define KEY_CONNECT                218
    #define KEY_FINANCE                219        /* AL Checkbook/Finance */
    #define KEY_SPORT                220
    #define KEY_SHOP                221
    #define KEY_ALTERASE                222
    #define KEY_CANCEL                223        /* AC Cancel */
    #define KEY_BRIGHTNESSDOWN        224
    #define KEY_BRIGHTNESSUP        225
    #define KEY_MEDIA                226

    #define KEY_SWITCHVIDEOMODE        227        /* Cycle between available video
                                               outputs (Monitor/LCD/TV-out/etc) */
    #define KEY_KBDILLUMTOGGLE        228
    #define KEY_KBDILLUMDOWN        229
    #define KEY_KBDILLUMUP                230

    #define KEY_SEND                231        /* AC Send */
    #define KEY_REPLY                232        /* AC Reply */
    #define KEY_FORWARDMAIL                233        /* AC Forward Msg */
    #define KEY_SAVE                234        /* AC Save */
    #define KEY_DOCUMENTS                235

    #define KEY_BATTERY                236

    #define KEY_BLUETOOTH                237
    #define KEY_WLAN                238
    #define KEY_UWB                        239

    #define KEY_UNKNOWN                240

    #define KEY_VIDEO_NEXT                241        /* drive next video source */
    #define KEY_VIDEO_PREV                242        /* drive previous video source */
    #define KEY_BRIGHTNESS_CYCLE        243        /* brightness up, after max is min */
    #define KEY_BRIGHTNESS_ZERO        244        /* brightness off, use ambient */
    #define KEY_DISPLAY_OFF                245        /* display device to off state */

    #define KEY_WIMAX                246
    #define KEY_RFKILL                247        /* Key that controls all radios */

    #define KEY_MICMUTE                248        /* Mute / unmute the microphone */

    /* Code 255 is reserved for special needs of AT keyboard driver */

    #define BTN_MISC                0x100
    #define BTN_0                        0x100
    #define BTN_1                        0x101
    #define BTN_2                        0x102
    #define BTN_3                        0x103
    #define BTN_4                        0x104
    #define BTN_5                        0x105
    #define BTN_6                        0x106
    #define BTN_7                        0x107
    #define BTN_8                        0x108
    #define BTN_9                        0x109

    #define BTN_MOUSE                0x110
    #define BTN_LEFT                0x110
    #define BTN_RIGHT                0x111
    #define BTN_MIDDLE                0x112
    #define BTN_SIDE                0x113
    #define BTN_EXTRA                0x114
    #define BTN_FORWARD                0x115
    #define BTN_BACK                0x116
    #define BTN_TASK                0x117

    #define BTN_JOYSTICK                0x120
    #define BTN_TRIGGER                0x120
    #define BTN_THUMB                0x121
    #define BTN_THUMB2                0x122
    #define BTN_TOP                        0x123
    #define BTN_TOP2                0x124
    #define BTN_PINKIE                0x125
    #define BTN_BASE                0x126
    #define BTN_BASE2                0x127
    #define BTN_BASE3                0x128
    #define BTN_BASE4                0x129
    #define BTN_BASE5                0x12a
    #define BTN_BASE6                0x12b
    #define BTN_DEAD                0x12f

    #define BTN_GAMEPAD                0x130
    #define BTN_A                        0x130
    #define BTN_B                        0x131
    #define BTN_C                        0x132
    #define BTN_X                        0x133
    #define BTN_Y                        0x134
    #define BTN_Z                        0x135
    #define BTN_TL                        0x136
    #define BTN_TR                        0x137
    #define BTN_TL2                        0x138
    #define BTN_TR2                        0x139
    #define BTN_SELECT                0x13a
    #define BTN_START                0x13b
    #define BTN_MODE                0x13c
    #define BTN_THUMBL                0x13d
    #define BTN_THUMBR                0x13e

    #define BTN_DIGI                0x140
    #define BTN_TOOL_PEN                0x140
    #define BTN_TOOL_RUBBER                0x141
    #define BTN_TOOL_BRUSH                0x142
    #define BTN_TOOL_PENCIL                0x143
    #define BTN_TOOL_AIRBRUSH        0x144
    #define BTN_TOOL_FINGER                0x145
    #define BTN_TOOL_MOUSE                0x146
    #define BTN_TOOL_LENS                0x147
    #define BTN_TOOL_QUINTTAP        0x148        /* Five fingers on trackpad */
    #define BTN_TOUCH                0x14a
    #define BTN_STYLUS                0x14b
    #define BTN_STYLUS2                0x14c
    #define BTN_TOOL_DOUBLETAP        0x14d
    #define BTN_TOOL_TRIPLETAP        0x14e
    #define BTN_TOOL_QUADTAP        0x14f        /* Four fingers on trackpad */

    #define BTN_WHEEL                0x150
    #define BTN_GEAR_DOWN                0x150
    #define BTN_GEAR_UP                0x151

    #define KEY_OK                        0x160
    #define KEY_SELECT                0x161
    #define KEY_GOTO                0x162
    #define KEY_CLEAR                0x163
    #define KEY_POWER2                0x164
    #define KEY_OPTION                0x165
    #define KEY_INFO                0x166        /* AL OEM Features/Tips/Tutorial */
    #define KEY_TIME                0x167
    #define KEY_VENDOR                0x168
    #define KEY_ARCHIVE                0x169
    #define KEY_PROGRAM                0x16a        /* Media Select Program Guide */
    #define KEY_CHANNEL                0x16b
    #define KEY_FAVORITES                0x16c
    #define KEY_EPG                        0x16d
    #define KEY_PVR                        0x16e        /* Media Select Home */
    #define KEY_MHP                        0x16f
    #define KEY_LANGUAGE                0x170
    #define KEY_TITLE                0x171
    #define KEY_SUBTITLE                0x172
    #define KEY_ANGLE                0x173
    #define KEY_ZOOM                0x174
    #define KEY_MODE                0x175
    #define KEY_KEYBOARD                0x176
    #define KEY_SCREEN                0x177
    #define KEY_PC                        0x178        /* Media Select Computer */
    #define KEY_TV                        0x179        /* Media Select TV */
    #define KEY_TV2                        0x17a        /* Media Select Cable */
    #define KEY_VCR                        0x17b        /* Media Select VCR */
    #define KEY_VCR2                0x17c        /* VCR Plus */
    #define KEY_SAT                        0x17d        /* Media Select Satellite */
    #define KEY_SAT2                0x17e
    #define KEY_CD                        0x17f        /* Media Select CD */
    #define KEY_TAPE                0x180        /* Media Select Tape */
    #define KEY_RADIO                0x181
    #define KEY_TUNER                0x182        /* Media Select Tuner */
    #define KEY_PLAYER                0x183
    #define KEY_TEXT                0x184
    #define KEY_DVD                        0x185        /* Media Select DVD */
    #define KEY_AUX                        0x186
    #define KEY_MP3                        0x187
    #define KEY_AUDIO                0x188        /* AL Audio Browser */
    #define KEY_VIDEO                0x189        /* AL Movie Browser */
    #define KEY_DIRECTORY                0x18a
    #define KEY_LIST                0x18b
    #define KEY_MEMO                0x18c        /* Media Select Messages */
    #define KEY_CALENDAR                0x18d
    #define KEY_RED                        0x18e
    #define KEY_GREEN                0x18f
    #define KEY_YELLOW                0x190
    #define KEY_BLUE                0x191
    #define KEY_CHANNELUP                0x192        /* Channel Increment */
    #define KEY_CHANNELDOWN                0x193        /* Channel Decrement */
    #define KEY_FIRST                0x194
    #define KEY_LAST                0x195        /* Recall Last */
    #define KEY_AB                        0x196
    #define KEY_NEXT                0x197
    #define KEY_RESTART                0x198
    #define KEY_SLOW                0x199
    #define KEY_SHUFFLE                0x19a
    #define KEY_BREAK                0x19b
    #define KEY_PREVIOUS                0x19c
    #define KEY_DIGITS                0x19d
    #define KEY_TEEN                0x19e
    #define KEY_TWEN                0x19f
    #define KEY_VIDEOPHONE                0x1a0        /* Media Select Video Phone */
    #define KEY_GAMES                0x1a1        /* Media Select Games */
    #define KEY_ZOOMIN                0x1a2        /* AC Zoom In */
    #define KEY_ZOOMOUT                0x1a3        /* AC Zoom Out */
    #define KEY_ZOOMRESET                0x1a4        /* AC Zoom */
    #define KEY_WORDPROCESSOR        0x1a5        /* AL Word Processor */
    #define KEY_EDITOR                0x1a6        /* AL Text Editor */
    #define KEY_SPREADSHEET                0x1a7        /* AL Spreadsheet */
    #define KEY_GRAPHICSEDITOR        0x1a8        /* AL Graphics Editor */
    #define KEY_PRESENTATION        0x1a9        /* AL Presentation App */
    #define KEY_DATABASE                0x1aa        /* AL Database App */
    #define KEY_NEWS                0x1ab        /* AL Newsreader */
    #define KEY_VOICEMAIL                0x1ac        /* AL Voicemail */
    #define KEY_ADDRESSBOOK                0x1ad        /* AL Contacts/Address Book */
    #define KEY_MESSENGER                0x1ae        /* AL Instant Messaging */
    #define KEY_DISPLAYTOGGLE        0x1af        /* Turn display (LCD) on and off */
    #define KEY_SPELLCHECK                0x1b0   /* AL Spell Check */
    #define KEY_LOGOFF                0x1b1   /* AL Logoff */

    #define KEY_DOLLAR                0x1b2
    #define KEY_EURO                0x1b3

    #define KEY_FRAMEBACK                0x1b4        /* Consumer - transport controls */
    #define KEY_FRAMEFORWARD        0x1b5
    #define KEY_CONTEXT_MENU        0x1b6        /* GenDesc - system context menu */
    #define KEY_MEDIA_REPEAT        0x1b7        /* Consumer - transport control */
    #define KEY_10CHANNELSUP        0x1b8        /* 10 channels up (10+) */
    #define KEY_10CHANNELSDOWN        0x1b9        /* 10 channels down (10-) */
    #define KEY_IMAGES                0x1ba        /* AL Image Browser */

    #define KEY_DEL_EOL                0x1c0
    #define KEY_DEL_EOS                0x1c1
    #define KEY_INS_LINE                0x1c2
    #define KEY_DEL_LINE                0x1c3

    #define KEY_FN                        0x1d0
    #define KEY_FN_ESC                0x1d1
    #define KEY_FN_F1                0x1d2
    #define KEY_FN_F2                0x1d3
    #define KEY_FN_F3                0x1d4
    #define KEY_FN_F4                0x1d5
    #define KEY_FN_F5                0x1d6
    #define KEY_FN_F6                0x1d7
    #define KEY_FN_F7                0x1d8
    #define KEY_FN_F8                0x1d9
    #define KEY_FN_F9                0x1da
    #define KEY_FN_F10                0x1db
    #define KEY_FN_F11                0x1dc
    #define KEY_FN_F12                0x1dd
    #define KEY_FN_1                0x1de
    #define KEY_FN_2                0x1df
    #define KEY_FN_D                0x1e0
    #define KEY_FN_E                0x1e1
    #define KEY_FN_F                0x1e2
    #define KEY_FN_S                0x1e3
    #define KEY_FN_B                0x1e4

    #define KEY_BRL_DOT1                0x1f1
    #define KEY_BRL_DOT2                0x1f2
    #define KEY_BRL_DOT3                0x1f3
    #define KEY_BRL_DOT4                0x1f4
    #define KEY_BRL_DOT5                0x1f5
    #define KEY_BRL_DOT6                0x1f6
    #define KEY_BRL_DOT7                0x1f7
    #define KEY_BRL_DOT8                0x1f8
    #define KEY_BRL_DOT9                0x1f9
    #define KEY_BRL_DOT10                0x1fa

    #define KEY_NUMERIC_0                0x200        /* used by phones, remote controls, */
    #define KEY_NUMERIC_1                0x201        /* and other keypads */
    #define KEY_NUMERIC_2                0x202
    #define KEY_NUMERIC_3                0x203
    #define KEY_NUMERIC_4                0x204
    #define KEY_NUMERIC_5                0x205
    #define KEY_NUMERIC_6                0x206
    #define KEY_NUMERIC_7                0x207
    #define KEY_NUMERIC_8                0x208
    #define KEY_NUMERIC_9                0x209
    #define KEY_NUMERIC_STAR        0x20a
    #define KEY_NUMERIC_POUND        0x20b

    #define KEY_CAMERA_FOCUS        0x210
    #define KEY_WPS_BUTTON                0x211        /* WiFi Protected Setup key */

    #define KEY_TOUCHPAD_TOGGLE        0x212        /* Request switch touchpad on or off */
    #define KEY_TOUCHPAD_ON                0x213
    #define KEY_TOUCHPAD_OFF        0x214

    #define KEY_CAMERA_ZOOMIN        0x215
    #define KEY_CAMERA_ZOOMOUT        0x216
    #define KEY_CAMERA_UP                0x217
    #define KEY_CAMERA_DOWN                0x218
    #define KEY_CAMERA_LEFT                0x219
    #define KEY_CAMERA_RIGHT        0x21a

    #define BTN_TRIGGER_HAPPY                0x2c0
    #define BTN_TRIGGER_HAPPY1                0x2c0
    #define BTN_TRIGGER_HAPPY2                0x2c1
    #define BTN_TRIGGER_HAPPY3                0x2c2
    #define BTN_TRIGGER_HAPPY4                0x2c3
    #define BTN_TRIGGER_HAPPY5                0x2c4
    #define BTN_TRIGGER_HAPPY6                0x2c5
    #define BTN_TRIGGER_HAPPY7                0x2c6
    #define BTN_TRIGGER_HAPPY8                0x2c7
    #define BTN_TRIGGER_HAPPY9                0x2c8
    #define BTN_TRIGGER_HAPPY10                0x2c9
    #define BTN_TRIGGER_HAPPY11                0x2ca
    #define BTN_TRIGGER_HAPPY12                0x2cb
    #define BTN_TRIGGER_HAPPY13                0x2cc
    #define BTN_TRIGGER_HAPPY14                0x2cd
    #define BTN_TRIGGER_HAPPY15                0x2ce
    #define BTN_TRIGGER_HAPPY16                0x2cf
    #define BTN_TRIGGER_HAPPY17                0x2d0
    #define BTN_TRIGGER_HAPPY18                0x2d1
    #define BTN_TRIGGER_HAPPY19                0x2d2
    #define BTN_TRIGGER_HAPPY20                0x2d3
    #define BTN_TRIGGER_HAPPY21                0x2d4
    #define BTN_TRIGGER_HAPPY22                0x2d5
    #define BTN_TRIGGER_HAPPY23                0x2d6
    #define BTN_TRIGGER_HAPPY24                0x2d7
    #define BTN_TRIGGER_HAPPY25                0x2d8
    #define BTN_TRIGGER_HAPPY26                0x2d9
    #define BTN_TRIGGER_HAPPY27                0x2da
    #define BTN_TRIGGER_HAPPY28                0x2db
    #define BTN_TRIGGER_HAPPY29                0x2dc
    #define BTN_TRIGGER_HAPPY30                0x2dd
    #define BTN_TRIGGER_HAPPY31                0x2de
    #define BTN_TRIGGER_HAPPY32                0x2df
    #define BTN_TRIGGER_HAPPY33                0x2e0
    #define BTN_TRIGGER_HAPPY34                0x2e1
    #define BTN_TRIGGER_HAPPY35                0x2e2
    #define BTN_TRIGGER_HAPPY36                0x2e3
    #define BTN_TRIGGER_HAPPY37                0x2e4
    #define BTN_TRIGGER_HAPPY38                0x2e5
    #define BTN_TRIGGER_HAPPY39                0x2e6
    #define BTN_TRIGGER_HAPPY40                0x2e7

    /* We avoid low common keys in module aliases so they don't get huge. */
    #define KEY_MIN_INTERESTING        KEY_MUTE
    #define KEY_MAX                        0x2ff
    #define KEY_CNT                        (KEY_MAX+1)

    /*
    * Relative axes
    */

    #define REL_X                        0x00
    #define REL_Y                        0x01
    #define REL_Z                        0x02
    #define REL_RX                        0x03
    #define REL_RY                        0x04
    #define REL_RZ                        0x05
    #define REL_HWHEEL                0x06
    #define REL_DIAL                0x07
    #define REL_WHEEL                0x08
    #define REL_MISC                0x09
    #define REL_MAX                        0x0f
    #define REL_CNT                        (REL_MAX+1)

    /*
    * Absolute axes
    */

    #define ABS_X                        0x00
    #define ABS_Y                        0x01
    #define ABS_Z                        0x02
    #define ABS_RX                        0x03
    #define ABS_RY                        0x04
    #define ABS_RZ                        0x05
    #define ABS_THROTTLE                0x06
    #define ABS_RUDDER                0x07
    #define ABS_WHEEL                0x08
    #define ABS_GAS                        0x09
    #define ABS_BRAKE                0x0a
    #define ABS_HAT0X                0x10
    #define ABS_HAT0Y                0x11
    #define ABS_HAT1X                0x12
    #define ABS_HAT1Y                0x13
    #define ABS_HAT2X                0x14
    #define ABS_HAT2Y                0x15
    #define ABS_HAT3X                0x16
    #define ABS_HAT3Y                0x17
    #define ABS_PRESSURE                0x18
    #define ABS_DISTANCE                0x19
    #define ABS_TILT_X                0x1a
    #define ABS_TILT_Y                0x1b
    #define ABS_TOOL_WIDTH                0x1c

    #define ABS_VOLUME                0x20

    #define ABS_MISC                0x28

    #define ABS_MT_SLOT                0x2f        /* MT slot being modified */
    #define ABS_MT_TOUCH_MAJOR        0x30        /* Major axis of touching ellipse */
    #define ABS_MT_TOUCH_MINOR        0x31        /* Minor axis (omit if circular) */
    #define ABS_MT_WIDTH_MAJOR        0x32        /* Major axis of approaching ellipse */
    #define ABS_MT_WIDTH_MINOR        0x33        /* Minor axis (omit if circular) */
    #define ABS_MT_ORIENTATION        0x34        /* Ellipse orientation */
    #define ABS_MT_POSITION_X        0x35        /* Center X ellipse position */
    #define ABS_MT_POSITION_Y        0x36        /* Center Y ellipse position */
    #define ABS_MT_TOOL_TYPE        0x37        /* Type of touching device */
    #define ABS_MT_BLOB_ID                0x38        /* Group a set of packets as a blob */
    #define ABS_MT_TRACKING_ID        0x39        /* Unique ID of initiated contact */
    #define ABS_MT_PRESSURE                0x3a        /* Pressure on contact area */
    #define ABS_MT_DISTANCE                0x3b        /* Contact hover distance */

    #ifdef __KERNEL__
    /* Implementation details, userspace should not care about these */
    #define ABS_MT_FIRST                ABS_MT_TOUCH_MAJOR
    #define ABS_MT_LAST                ABS_MT_DISTANCE
    #endif

    #define ABS_MAX                        0x3f
    #define ABS_CNT                        (ABS_MAX+1)

    /*
    * Switch events
    */

    #define SW_LID                        0x00  /* set = lid shut */
    #define SW_TABLET_MODE                0x01  /* set = tablet mode */
    #define SW_HEADPHONE_INSERT        0x02  /* set = inserted */
    #define SW_RFKILL_ALL                0x03  /* rfkill master switch, type "any"
                                             set = radio enabled */
    #define SW_RADIO                SW_RFKILL_ALL        /* deprecated */
    #define SW_MICROPHONE_INSERT        0x04  /* set = inserted */
    #define SW_DOCK                        0x05  /* set = plugged into dock */
    #define SW_LINEOUT_INSERT        0x06  /* set = inserted */
    #define SW_JACK_PHYSICAL_INSERT 0x07  /* set = mechanical switch set */
    #define SW_VIDEOOUT_INSERT        0x08  /* set = inserted */
    #define SW_CAMERA_LENS_COVER        0x09  /* set = lens covered */
    #define SW_KEYPAD_SLIDE                0x0a  /* set = keypad slide out */
    #define SW_FRONT_PROXIMITY        0x0b  /* set = front proximity sensor active */
    #define SW_ROTATE_LOCK                0x0c  /* set = rotate locked/disabled */
    #define SW_LINEIN_INSERT        0x0d  /* set = inserted */
    #define SW_MAX                        0x0f
    #define SW_CNT                        (SW_MAX+1)

    /*
    * Misc events
    */

    #define MSC_SERIAL                0x00
    #define MSC_PULSELED                0x01
    #define MSC_GESTURE                0x02
    #define MSC_RAW                        0x03
    #define MSC_SCAN                0x04
    #define MSC_MAX                        0x07
    #define MSC_CNT                        (MSC_MAX+1)

    /*
    * LEDs
    */

    #define LED_NUML                0x00
    #define LED_CAPSL                0x01
    #define LED_SCROLLL                0x02
    #define LED_COMPOSE                0x03
    #define LED_KANA                0x04
    #define LED_SLEEP                0x05
    #define LED_SUSPEND                0x06
    #define LED_MUTE                0x07
    #define LED_MISC                0x08
    #define LED_MAIL                0x09
    #define LED_CHARGING                0x0a
    #define LED_MAX                        0x0f
    #define LED_CNT                        (LED_MAX+1)

    /*
    * Autorepeat values
    */

    #define REP_DELAY                0x00
    #define REP_PERIOD                0x01
    #define REP_MAX                        0x01
    #define REP_CNT                        (REP_MAX+1)

    /*
    * Sounds
    */

    #define SND_CLICK                0x00
    #define SND_BELL                0x01
    #define SND_TONE                0x02
    #define SND_MAX                        0x07
    #define SND_CNT                        (SND_MAX+1)

    /*
    * IDs.
    */

    #define ID_BUS                        0
    #define ID_VENDOR                1
    #define ID_PRODUCT                2
    #define ID_VERSION                3

    #define BUS_PCI                        0x01
    #define BUS_ISAPNP                0x02
    #define BUS_USB                        0x03
    #define BUS_HIL                        0x04
    #define BUS_BLUETOOTH                0x05
    #define BUS_VIRTUAL                0x06

    #define BUS_ISA                        0x10
    #define BUS_I8042                0x11
    #define BUS_XTKBD                0x12
    #define BUS_RS232                0x13
    #define BUS_GAMEPORT                0x14
    #define BUS_PARPORT                0x15
    #define BUS_AMIGA                0x16
    #define BUS_ADB                        0x17
    #define BUS_I2C                        0x18
    #define BUS_HOST                0x19
    #define BUS_GSC                        0x1A
    #define BUS_ATARI                0x1B
    #define BUS_SPI                        0x1C

    /*
    * MT_TOOL types
    */
    #define MT_TOOL_FINGER                0
    #define MT_TOOL_PEN                1
    #define MT_TOOL_MAX                1

    /*
    * Values describing the status of a force-feedback effect
    */
    #define FF_STATUS_STOPPED        0x00
    #define FF_STATUS_PLAYING        0x01
    #define FF_STATUS_MAX                0x01

    /*
    * Structures used in ioctls to upload effects to a device
    * They are pieces of a bigger structure (called ff_effect)
    */

    /*
    * All duration values are expressed in ms. Values above 32767 ms (0x7fff)
    * should not be used and have unspecified results.
    */

    /**
    * struct ff_replay - defines scheduling of the force-feedback effect
    * @length: duration of the effect
    * @delay: delay before effect should start playing
    */
    struct ff_replay {
            __u16 length;
            __u16 delay;
    };

    /**
    * struct ff_trigger - defines what triggers the force-feedback effect
    * @button: number of the button triggering the effect
    * @interval: controls how soon the effect can be re-triggered
    */
    struct ff_trigger {
            __u16 button;
            __u16 interval;
    };

    /**
    * struct ff_envelope - generic force-feedback effect envelope
    * @attack_length: duration of the attack (ms)
    * @attack_level: level at the beginning of the attack
    * @fade_length: duration of fade (ms)
    * @fade_level: level at the end of fade
    *
    * The @attack_level and @fade_level are absolute values; when applying
    * envelope force-feedback core will convert to positive/negative
    * value based on polarity of the default level of the effect.
    * Valid range for the attack and fade levels is 0x0000 - 0x7fff
    */
    struct ff_envelope {
            __u16 attack_length;
            __u16 attack_level;
            __u16 fade_length;
            __u16 fade_level;
    };

    /**
    * struct ff_constant_effect - defines parameters of a constant force-feedback effect
    * @level: strength of the effect; may be negative
    * @envelope: envelope data
    */
    struct ff_constant_effect {
            __s16 level;
            struct ff_envelope envelope;
    };

    /**
    * struct ff_ramp_effect - defines parameters of a ramp force-feedback effect
    * @start_level: beginning strength of the effect; may be negative
    * @end_level: final strength of the effect; may be negative
    * @envelope: envelope data
    */
    struct ff_ramp_effect {
            __s16 start_level;
            __s16 end_level;
            struct ff_envelope envelope;
    };

    /**
    * struct ff_condition_effect - defines a spring or friction force-feedback effect
    * @right_saturation: maximum level when joystick moved all way to the right
    * @left_saturation: same for the left side
    * @right_coeff: controls how fast the force grows when the joystick moves
    *        to the right
    * @left_coeff: same for the left side
    * @deadband: size of the dead zone, where no force is produced
    * @center: position of the dead zone
    */
    struct ff_condition_effect {
            __u16 right_saturation;
            __u16 left_saturation;

            __s16 right_coeff;
            __s16 left_coeff;

            __u16 deadband;
            __s16 center;
    };

    /**
    * struct ff_periodic_effect - defines parameters of a periodic force-feedback effect
    * @waveform: kind of the effect (wave)
    * @period: period of the wave (ms)
    * @magnitude: peak value
    * @offset: mean value of the wave (roughly)
    * @phase: 'horizontal' shift
    * @envelope: envelope data
    * @custom_len: number of samples (FF_CUSTOM only)
    * @custom_data: buffer of samples (FF_CUSTOM only)
    *
    * Known waveforms - FF_SQUARE, FF_TRIANGLE, FF_SINE, FF_SAW_UP,
    * FF_SAW_DOWN, FF_CUSTOM. The exact syntax FF_CUSTOM is undefined
    * for the time being as no driver supports it yet.
    *
    * Note: the data pointed by custom_data is copied by the driver.
    * You can therefore dispose of the memory after the upload/update.
    */
    struct ff_periodic_effect {
            __u16 waveform;
            __u16 period;
            __s16 magnitude;
            __s16 offset;
            __u16 phase;

            struct ff_envelope envelope;

            __u32 custom_len;
            __s16 __user *custom_data;
    };

    /**
    * struct ff_rumble_effect - defines parameters of a periodic force-feedback effect
    * @strong_magnitude: magnitude of the heavy motor
    * @weak_magnitude: magnitude of the light one
    *
    * Some rumble pads have two motors of different weight. Strong_magnitude
    * represents the magnitude of the vibration generated by the heavy one.
    */
    struct ff_rumble_effect {
            __u16 strong_magnitude;
            __u16 weak_magnitude;
    };

    /**
    * struct ff_effect - defines force feedback effect
    * @type: type of the effect (FF_CONSTANT, FF_PERIODIC, FF_RAMP, FF_SPRING,
    *        FF_FRICTION, FF_DAMPER, FF_RUMBLE, FF_INERTIA, or FF_CUSTOM)
    * @id: an unique id assigned to an effect
    * @direction: direction of the effect
    * @trigger: trigger conditions (struct ff_trigger)
    * @replay: scheduling of the effect (struct ff_replay)
    * @u: effect-specific structure (one of ff_constant_effect, ff_ramp_effect,
    *        ff_periodic_effect, ff_condition_effect, ff_rumble_effect) further
    *        defining effect parameters
    *
    * This structure is sent through ioctl from the application to the driver.
    * To create a new effect application should set its @id to -1; the kernel
    * will return assigned @id which can later be used to update or delete
    * this effect.
    *
    * Direction of the effect is encoded as follows:
    *        0 deg -> 0x0000 (down)
    *        90 deg -> 0x4000 (left)
    *        180 deg -> 0x8000 (up)
    *        270 deg -> 0xC000 (right)
    */
    struct ff_effect {
            __u16 type;
            __s16 id;
            __u16 direction;
            struct ff_trigger trigger;
            struct ff_replay replay;

            union {
                    struct ff_constant_effect constant;
                    struct ff_ramp_effect ramp;
                    struct ff_periodic_effect periodic;
                    struct ff_condition_effect condition[2]; /* One for each axis */
                    struct ff_rumble_effect rumble;
            } u;
    };

    /*
    * Force feedback effect types
    */

    #define FF_RUMBLE        0x50
    #define FF_PERIODIC        0x51
    #define FF_CONSTANT        0x52
    #define FF_SPRING        0x53
    #define FF_FRICTION        0x54
    #define FF_DAMPER        0x55
    #define FF_INERTIA        0x56
    #define FF_RAMP                0x57

    #define FF_EFFECT_MIN        FF_RUMBLE
    #define FF_EFFECT_MAX        FF_RAMP

    /*
    * Force feedback periodic effect types
    */

    #define FF_SQUARE        0x58
    #define FF_TRIANGLE        0x59
    #define FF_SINE                0x5a
    #define FF_SAW_UP        0x5b
    #define FF_SAW_DOWN        0x5c
    #define FF_CUSTOM        0x5d

    #define FF_WAVEFORM_MIN        FF_SQUARE
    #define FF_WAVEFORM_MAX        FF_CUSTOM

    /*
    * Set ff device properties
    */

    #define FF_GAIN                0x60
    #define FF_AUTOCENTER        0x61

    #define FF_MAX                0x7f
    #define FF_CNT                (FF_MAX+1)

    #ifdef __KERNEL__

    /*
    * In-kernel definitions.
    */

    #include <linux/device.h>
    #include <linux/fs.h>
    #include <linux/timer.h>
    #include <linux/mod_devicetable.h>

    /**
    * struct input_dev - represents an input device
    * @name: name of the device
    * @phys: physical path to the device in the system hierarchy
    * @uniq: unique identification code for the device (if device has it)
    * @id: id of the device (struct input_id)
    * @propbit: bitmap of device properties and quirks
    * @evbit: bitmap of types of events supported by the device (EV_KEY,
    *        EV_REL, etc.)
    * @keybit: bitmap of keys/buttons this device has
    * @relbit: bitmap of relative axes for the device
    * @absbit: bitmap of absolute axes for the device
    * @mscbit: bitmap of miscellaneous events supported by the device
    * @ledbit: bitmap of leds present on the device
    * @sndbit: bitmap of sound effects supported by the device
    * @ffbit: bitmap of force feedback effects supported by the device
    * @swbit: bitmap of switches present on the device
    * @hint_events_per_packet: average number of events generated by the
    *        device in a packet (between EV_SYN/SYN_REPORT events). Used by
    *        event handlers to estimate size of the buffer needed to hold
    *        events.
    * @keycodemax: size of keycode table
    * @keycodesize: size of elements in keycode table
    * @keycode: map of scancodes to keycodes for this device
    * @getkeycode: optional legacy method to retrieve current keymap.
    * @setkeycode: optional method to alter current keymap, used to implement
    *        sparse keymaps. If not supplied default mechanism will be used.
    *        The method is being called while holding event_lock and thus must
    *        not sleep
    * @ff: force feedback structure associated with the device if device
    *        supports force feedback effects
    * @repeat_key: stores key code of the last key pressed; used to implement
    *        software autorepeat
    * @timer: timer for software autorepeat
    * @rep: current values for autorepeat parameters (delay, rate)
    * @mt: pointer to array of struct input_mt_slot holding current values
    *        of tracked contacts
    * @mtsize: number of MT slots the device uses
    * @slot: MT slot currently being transmitted
    * @trkid: stores MT tracking ID for the current contact
    * @absinfo: array of &struct input_absinfo elements holding information
    *        about absolute axes (current value, min, max, flat, fuzz,
    *        resolution)
    * @key: reflects current state of device's keys/buttons
    * @led: reflects current state of device's LEDs
    * @snd: reflects current state of sound effects
    * @sw: reflects current state of device's switches
    * @open: this method is called when the very first user calls
    *        input_open_device(). The driver must prepare the device
    *        to start generating events (start polling thread,
    *        request an IRQ, submit URB, etc.)
    * @close: this method is called when the very last user calls
    *        input_close_device().
    * @flush: purges the device. Most commonly used to get rid of force
    *        feedback effects loaded into the device when disconnecting
    *        from it
    * @event: event handler for events sent _to_ the device, like EV_LED
    *        or EV_SND. The device is expected to carry out the requested
    *        action (turn on a LED, play sound, etc.) The call is protected
    *        by @event_lock and must not sleep
    * @grab: input handle that currently has the device grabbed (via
    *        EVIOCGRAB ioctl). When a handle grabs a device it becomes sole
    *        recipient for all input events coming from the device
    * @event_lock: this spinlock is is taken when input core receives
    *        and processes a new event for the device (in input_event()).
    *        Code that accesses and/or modifies parameters of a device
    *        (such as keymap or absmin, absmax, absfuzz, etc.) after device
    *        has been registered with input core must take this lock.
    * @mutex: serializes calls to open(), close() and flush() methods
    * @users: stores number of users (input handlers) that opened this
    *        device. It is used by input_open_device() and input_close_device()
    *        to make sure that dev->open() is only called when the first
    *        user opens device and dev->close() is called when the very
    *        last user closes the device
    * @going_away: marks devices that are in a middle of unregistering and
    *        causes input_open_device*() fail with -ENODEV.
    * @sync: set to %true when there were no new events since last EV_SYN
    * @dev: driver model's view of this device
    * @h_list: list of input handles associated with the device. When
    *        accessing the list dev->mutex must be held
    * @node: used to place the device onto input_dev_list
    */
    struct input_dev {
            const char *name;
            const char *phys;
            const char *uniq;
            struct input_id id;

            unsigned long propbit[BITS_TO_LONGS(INPUT_PROP_CNT)];

            unsigned long evbit[BITS_TO_LONGS(EV_CNT)];
            unsigned long keybit[BITS_TO_LONGS(KEY_CNT)];
            unsigned long relbit[BITS_TO_LONGS(REL_CNT)];
            unsigned long absbit[BITS_TO_LONGS(ABS_CNT)];
            unsigned long mscbit[BITS_TO_LONGS(MSC_CNT)];
            unsigned long ledbit[BITS_TO_LONGS(LED_CNT)];
            unsigned long sndbit[BITS_TO_LONGS(SND_CNT)];
            unsigned long ffbit[BITS_TO_LONGS(FF_CNT)];
            unsigned long swbit[BITS_TO_LONGS(SW_CNT)];

            unsigned int hint_events_per_packet;

            unsigned int keycodemax;
            unsigned int keycodesize;
            void *keycode;

            int (*setkeycode)(struct input_dev *dev,
                              const struct input_keymap_entry *ke,
                              unsigned int *old_keycode);
            int (*getkeycode)(struct input_dev *dev,
                              struct input_keymap_entry *ke);

            struct ff_device *ff;

            unsigned int repeat_key;
            struct timer_list timer;

            int rep[REP_CNT];

            struct input_mt_slot *mt;
            int mtsize;
            int slot;
            int trkid;

            struct input_absinfo *absinfo;

            unsigned long key[BITS_TO_LONGS(KEY_CNT)];
            unsigned long led[BITS_TO_LONGS(LED_CNT)];
            unsigned long snd[BITS_TO_LONGS(SND_CNT)];
            unsigned long sw[BITS_TO_LONGS(SW_CNT)];

            int (*open)(struct input_dev *dev);
            void (*close)(struct input_dev *dev);
            int (*flush)(struct input_dev *dev, struct file *file);
            int (*event)(struct input_dev *dev, unsigned int type, unsigned int code, int value);

            struct input_handle __rcu *grab;

            spinlock_t event_lock;
            struct mutex mutex;

            unsigned int users;
            bool going_away;

            bool sync;

            struct device dev;

            struct list_head        h_list;
            struct list_head        node;
    };
    #define to_input_dev(d) container_of(d, struct input_dev, dev)

    /*
    * Verify that we are in sync with input_device_id mod_devicetable.h #defines
    */

    #if EV_MAX != INPUT_DEVICE_ID_EV_MAX
    #error "EV_MAX and INPUT_DEVICE_ID_EV_MAX do not match"
    #endif

    #if KEY_MIN_INTERESTING != INPUT_DEVICE_ID_KEY_MIN_INTERESTING
    #error "KEY_MIN_INTERESTING and INPUT_DEVICE_ID_KEY_MIN_INTERESTING do not match"
    #endif

    #if KEY_MAX != INPUT_DEVICE_ID_KEY_MAX
    #error "KEY_MAX and INPUT_DEVICE_ID_KEY_MAX do not match"
    #endif

    #if REL_MAX != INPUT_DEVICE_ID_REL_MAX
    #error "REL_MAX and INPUT_DEVICE_ID_REL_MAX do not match"
    #endif

    #if ABS_MAX != INPUT_DEVICE_ID_ABS_MAX
    #error "ABS_MAX and INPUT_DEVICE_ID_ABS_MAX do not match"
    #endif

    #if MSC_MAX != INPUT_DEVICE_ID_MSC_MAX
    #error "MSC_MAX and INPUT_DEVICE_ID_MSC_MAX do not match"
    #endif

    #if LED_MAX != INPUT_DEVICE_ID_LED_MAX
    #error "LED_MAX and INPUT_DEVICE_ID_LED_MAX do not match"
    #endif

    #if SND_MAX != INPUT_DEVICE_ID_SND_MAX
    #error "SND_MAX and INPUT_DEVICE_ID_SND_MAX do not match"
    #endif

    #if FF_MAX != INPUT_DEVICE_ID_FF_MAX
    #error "FF_MAX and INPUT_DEVICE_ID_FF_MAX do not match"
    #endif

    #if SW_MAX != INPUT_DEVICE_ID_SW_MAX
    #error "SW_MAX and INPUT_DEVICE_ID_SW_MAX do not match"
    #endif

    #define INPUT_DEVICE_ID_MATCH_DEVICE \
            (INPUT_DEVICE_ID_MATCH_BUS | INPUT_DEVICE_ID_MATCH_VENDOR | INPUT_DEVICE_ID_MATCH_PRODUCT)
    #define INPUT_DEVICE_ID_MATCH_DEVICE_AND_VERSION \
            (INPUT_DEVICE_ID_MATCH_DEVICE | INPUT_DEVICE_ID_MATCH_VERSION)

    struct input_handle;

    /**
    * struct input_handler - implements one of interfaces for input devices
    * @private: driver-specific data
    * @event: event handler. This method is being called by input core with
    *        interrupts disabled and dev->event_lock spinlock held and so
    *        it may not sleep
    * @filter: similar to @event; separates normal event handlers from
    *        "filters".
    * @match: called after comparing device's id with handler's id_table
    *        to perform fine-grained matching between device and handler
    * @connect: called when attaching a handler to an input device
    * @disconnect: disconnects a handler from input device
    * @start: starts handler for given handle. This function is called by
    *        input core right after connect() method and also when a process
    *        that "grabbed" a device releases it
    * @fops: file operations this driver implements
    * @minor: beginning of range of 32 minors for devices this driver
    *        can provide
    * @name: name of the handler, to be shown in /proc/bus/input/handlers
    * @id_table: pointer to a table of input_device_ids this driver can
    *        handle
    * @h_list: list of input handles associated with the handler
    * @node: for placing the driver onto input_handler_list
    *
    * Input handlers attach to input devices and create input handles. There
    * are likely several handlers attached to any given input device at the
    * same time. All of them will get their copy of input event generated by
    * the device.
    *
    * The very same structure is used to implement input filters. Input core
    * allows filters to run first and will not pass event to regular handlers
    * if any of the filters indicate that the event should be filtered (by
    * returning %true from their filter() method).
    *
    * Note that input core serializes calls to connect() and disconnect()
    * methods.
    */
    struct input_handler {

            void *private;

            void (*event)(struct input_handle *handle, unsigned int type, unsigned int code, int value);
            bool (*filter)(struct input_handle *handle, unsigned int type, unsigned int code, int value);
            bool (*match)(struct input_handler *handler, struct input_dev *dev);
            int (*connect)(struct input_handler *handler, struct input_dev *dev, const struct input_device_id *id);
            void (*disconnect)(struct input_handle *handle);
            void (*start)(struct input_handle *handle);

            const struct file_operations *fops;
            int minor;
            const char *name;

            const struct input_device_id *id_table;

            struct list_head        h_list;
            struct list_head        node;
    };

    /**
    * struct input_handle - links input device with an input handler
    * @private: handler-specific data
    * @open: counter showing whether the handle is 'open', i.e. should deliver
    *        events from its device
    * @name: name given to the handle by handler that created it
    * @dev: input device the handle is attached to
    * @handler: handler that works with the device through this handle
    * @d_node: used to put the handle on device's list of attached handles
    * @h_node: used to put the handle on handler's list of handles from which
    *        it gets events
    */
    struct input_handle {

            void *private;

            int open;
            const char *name;

            struct input_dev *dev;
            struct input_handler *handler;

            struct list_head        d_node;
            struct list_head        h_node;
    };

    struct input_dev *input_allocate_device(void);
    void input_free_device(struct input_dev *dev);

    static inline struct input_dev *input_get_device(struct input_dev *dev)
    {
            return dev ? to_input_dev(get_device(&dev->dev)) : NULL;
    }

    static inline void input_put_device(struct input_dev *dev)
    {
            if (dev)
                    put_device(&dev->dev);
    }

    static inline void *input_get_drvdata(struct input_dev *dev)
    {
            return dev_get_drvdata(&dev->dev);
    }

    static inline void input_set_drvdata(struct input_dev *dev, void *data)
    {
            dev_set_drvdata(&dev->dev, data);
    }

    int __must_check input_register_device(struct input_dev *);
    void input_unregister_device(struct input_dev *);

    void input_reset_device(struct input_dev *);

    int __must_check input_register_handler(struct input_handler *);
    void input_unregister_handler(struct input_handler *);

    int input_handler_for_each_handle(struct input_handler *, void *data,
                                      int (*fn)(struct input_handle *, void *));

    int input_register_handle(struct input_handle *);
    void input_unregister_handle(struct input_handle *);

    int input_grab_device(struct input_handle *);
    void input_release_device(struct input_handle *);

    int input_open_device(struct input_handle *);
    void input_close_device(struct input_handle *);

    int input_flush_device(struct input_handle *handle, struct file *file);

    void input_event(struct input_dev *dev, unsigned int type, unsigned int code, int value);
    void input_inject_event(struct input_handle *handle, unsigned int type, unsigned int code, int value);

    static inline void input_report_key(struct input_dev *dev, unsigned int code, int value)
    {
            input_event(dev, EV_KEY, code, !!value);
    }

    static inline void input_report_rel(struct input_dev *dev, unsigned int code, int value)
    {
            input_event(dev, EV_REL, code, value);
    }

    static inline void input_report_abs(struct input_dev *dev, unsigned int code, int value)
    {
            input_event(dev, EV_ABS, code, value);
    }

    static inline void input_report_ff_status(struct input_dev *dev, unsigned int code, int value)
    {
            input_event(dev, EV_FF_STATUS, code, value);
    }

    static inline void input_report_switch(struct input_dev *dev, unsigned int code, int value)
    {
            input_event(dev, EV_SW, code, !!value);
    }

    static inline void input_sync(struct input_dev *dev)
    {
            input_event(dev, EV_SYN, SYN_REPORT, 0);
    }

    static inline void input_mt_sync(struct input_dev *dev)
    {
            input_event(dev, EV_SYN, SYN_MT_REPORT, 0);
    }

    void input_set_capability(struct input_dev *dev, unsigned int type, unsigned int code);

    /**
    * input_set_events_per_packet - tell handlers about the driver event rate
    * @dev: the input device used by the driver
    * @n_events: the average number of events between calls to input_sync()
    *
    * If the event rate sent from a device is unusually large, use this
    * function to set the expected event rate. This will allow handlers
    * to set up an appropriate buffer size for the event stream, in order
    * to minimize information loss.
    */
    static inline void input_set_events_per_packet(struct input_dev *dev, int n_events)
    {
            dev->hint_events_per_packet = n_events;
    }

    void input_alloc_absinfo(struct input_dev *dev);
    void input_set_abs_params(struct input_dev *dev, unsigned int axis,
                              int min, int max, int fuzz, int flat);

    #define INPUT_GENERATE_ABS_ACCESSORS(_suffix, _item)                        \
    static inline int input_abs_get_##_suffix(struct input_dev *dev,        \
                                              unsigned int axis)                \
    {                                                                        \
            return dev->absinfo ? dev->absinfo[axis]._item : 0;                \
    }                                                                        \
                                                                            \
    static inline void input_abs_set_##_suffix(struct input_dev *dev,        \
                                               unsigned int axis, int val)        \
    {                                                                        \
            input_alloc_absinfo(dev);                                        \
            if (dev->absinfo)                                                \
                    dev->absinfo[axis]._item = val;                                \
    }

    INPUT_GENERATE_ABS_ACCESSORS(val, value)
    INPUT_GENERATE_ABS_ACCESSORS(min, minimum)
    INPUT_GENERATE_ABS_ACCESSORS(max, maximum)
    INPUT_GENERATE_ABS_ACCESSORS(fuzz, fuzz)
    INPUT_GENERATE_ABS_ACCESSORS(flat, flat)
    INPUT_GENERATE_ABS_ACCESSORS(res, resolution)

    int input_scancode_to_scalar(const struct input_keymap_entry *ke,
                                 unsigned int *scancode);

    int input_get_keycode(struct input_dev *dev, struct input_keymap_entry *ke);
    int input_set_keycode(struct input_dev *dev,
                          const struct input_keymap_entry *ke);

    extern struct class input_class;

    /**
    * struct ff_device - force-feedback part of an input device
    * @upload: Called to upload an new effect into device
    * @erase: Called to erase an effect from device
    * @playback: Called to request device to start playing specified effect
    * @set_gain: Called to set specified gain
    * @set_autocenter: Called to auto-center device
    * @destroy: called by input core when parent input device is being
    *        destroyed
    * @private: driver-specific data, will be freed automatically
    * @ffbit: bitmap of force feedback capabilities truly supported by
    *        device (not emulated like ones in input_dev->ffbit)
    * @mutex: mutex for serializing access to the device
    * @max_effects: maximum number of effects supported by device
    * @effects: pointer to an array of effects currently loaded into device
    * @effect_owners: array of effect owners; when file handle owning
    *        an effect gets closed the effect is automatically erased
    *
    * Every force-feedback device must implement upload() and playback()
    * methods; erase() is optional. set_gain() and set_autocenter() need
    * only be implemented if driver sets up FF_GAIN and FF_AUTOCENTER
    * bits.
    *
    * Note that playback(), set_gain() and set_autocenter() are called with
    * dev->event_lock spinlock held and interrupts off and thus may not
    * sleep.
    */
    struct ff_device {
            int (*upload)(struct input_dev *dev, struct ff_effect *effect,
                          struct ff_effect *old);
            int (*erase)(struct input_dev *dev, int effect_id);

            int (*playback)(struct input_dev *dev, int effect_id, int value);
            void (*set_gain)(struct input_dev *dev, u16 gain);
            void (*set_autocenter)(struct input_dev *dev, u16 magnitude);

            void (*destroy)(struct ff_device *);

            void *private;

            unsigned long ffbit[BITS_TO_LONGS(FF_CNT)];

            struct mutex mutex;

            int max_effects;
            struct ff_effect *effects;
            struct file *effect_owners[];
    };

    int input_ff_create(struct input_dev *dev, unsigned int max_effects);
    void input_ff_destroy(struct input_dev *dev);

    int input_ff_event(struct input_dev *dev, unsigned int type, unsigned int code, int value);

    int input_ff_upload(struct input_dev *dev, struct ff_effect *effect, struct file *file);
    int input_ff_erase(struct input_dev *dev, int effect_id, struct file *file);

    int input_ff_create_memless(struct input_dev *dev, void *data,
                    int (*play_effect)(struct input_dev *, void *, struct ff_effect *));

    #endif
    #endif
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